Fadi Sanjaqieh
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How I Think About Customer Experience

how I think about things

Customer experience is not limited to customer service, a digital interface, or an individual interaction. It is the experience customers build across the moments before, during, and after choosing a product or service.

A customer may discover a brand through one channel, evaluate it through another, make a purchase, encounter the product or service, ask for help, and decide whether to return. Every interaction shapes the journey, but the connections between those interactions often matter just as much as the interactions themselves.

My approach begins with the customer's goal. I look at what they are trying to accomplish, what they expect at each stage, where effort or uncertainty appears, and which moments reinforce or undermine the overall experience.

The goal is not to make every touchpoint look better in isolation. It is to improve the journey as a connected experience.

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Define the journey

Fill in only what you know. Anything left empty stays “Unknown”.

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7 stages

The Customer Journey Map

Select a stage to open its working panel. Rename, add, remove or move stages to match the real journey.

01

Discover

How the customer first recognizes a need, problem, or relevant solution.

ACustomer goal

BCustomer actions

For example searching, asking questions, comparing, purchasing, configuring, using, contacting support, or deciding to leave.

CTouchpoints

Where does the interaction occur?

DCustomer expectations

EActual experience

FEffort and emotion

Customer effortHow difficult or easy is it for the customer to complete the task?
Customer sentimentHow does the customer appear to feel at this point, based on available evidence?

GFriction and breakpoints

Ticked items appear on the Friction-to-Opportunity Board.

HEvidence and confidence

IImprovement opportunity

The Experience Curve

Drawn only from the ratings you enter in each stage.

Measure shown
View
A diagnostic sketch of your own ratings — not statistically representative data.Very negativeNegativeMixed / neutralPositiveVery positive01 Discover: Not rated / unknown?0102 Explore and Evaluate: Not rated / unknown?0203 Decide and Commit: Not rated / unknown?0304 Onboard and Start: Not rated / unknown?0405 Use and Experience Value: Not rated / unknown?0506 Get Help and Resolve: Not rated / unknown?0607 Continue, Return, or Leave: Not rated / unknown?07

No ratings yet. Open a stage and rate effort or sentiment — or mark it unknown. Nothing is drawn until you do.

Rated from your evidenceAssumption — needs validationNot rated / unknownHigher on the chart means a more positive sentiment. A diagnostic sketch of your own ratings — not statistically representative data.

Moments That Matter

Moments that disproportionately influence confidence, satisfaction, perceived value, or the willingness to continue. An intense moment is not automatically one that matters — say what makes it important and what supports that.

No moments added yet.

The Friction-to-Opportunity Board

Group by

Working prioritization aid: items are listed by the tags you choose, then by customer impact. Each rating stays visible.

No friction points yet. Tick friction in a stage panel above, or add one here.

Principles behind my approach

1. Start with the customer’s goal, not the organization’s structure.

Customers experience a journey, not an organization chart. Design around what they are trying to accomplish.

2. Experience is cumulative.

Individual interactions matter, but so do the gaps, transitions, and handoffs between them.

3. Effort is an important signal.

Unnecessary work, uncertainty, repetition, and waiting can undermine an otherwise good experience. Do not remove steps blindly; understand which steps provide necessary reassurance, control, or value.

4. Expectations shape experience.

A gap between what a customer expects and what actually happens can be as important as the quality of the interaction itself.

5. Moments matter in context.

Certain moments can influence trust, perceived value, confidence, or the decision to continue. Identify them from the actual journey rather than assuming they are the same for every customer.

6. Fix causes, not only symptoms.

A support complaint may originate in unclear communication, product design, operating procedures, training, or a broken handoff. Diagnose the cause before prescribing a fix.

7. Improve the connected system.

A change that helps one touchpoint may create friction elsewhere. Consider the impact on the whole journey.

8. Use evidence to guide priorities.

Customer feedback, observation, behaviour, and operational data help distinguish proven problems from internal assumptions.

Illustrative example — not a real client caseThe First-Use Experience

A customer purchases a digital subscription expecting to get started quickly.

  1. Discover

    The customer sees a clear promise about ease of use.

  2. Evaluate

    The customer compares plans and checks whether the service fits their needs.

  3. Commit

    The customer subscribes.

  4. Onboard

    Several verification steps appear, but the next action is unclear.

  5. First use

    The customer is unsure whether setup is complete and cannot find the feature needed to obtain initial value.

  6. Get help

    The customer contacts support to understand what to do next.

The issue

The problem is not necessarily that the product has too many features. The immediate issue may be a gap between the promise of easy onboarding and the uncertainty in the actual first-use experience.

Improvement hypothesis

Clarify the remaining setup steps, show the customer when onboarding is complete, and make the next recommended action clear.

What needs validation?

  • Where exactly do users abandon or delay the setup?
  • What questions do they ask support?
  • How many steps are required, and which are genuinely necessary?
  • Can users complete setup more successfully after the changes?

This example is hypothetical. The line only illustrates the story; it is not customer data, and no change described here has been shown to improve outcomes.

The Customer Experience Brief

Built only from your answers. Select an item to edit it where it lives.

  1. 01
    Brand, product, or service

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  2. 02
    Customer segment or persona

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  3. 03
    Customer goal

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  4. 04
    Business goal

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  5. 05
    Journey starting point and desired outcome

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  6. 06
    Journey stages and key actions

    1. Discover 2. Explore and Evaluate 3. Decide and Commit 4. Onboard and Start 5. Use and Experience Value 6. Get Help and Resolve 7. Continue, Return, or Leave

  7. 07
    Touchpoints

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  8. 08
    Expectations and actual experiences

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  9. 09
    Effort and sentiment ratings

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  10. 10
    Friction points and breakpoints

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  11. 11
    Moments that matter

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  12. 12
    Supporting evidence and assumptions

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  13. 13
    Improvement opportunities

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About this framework

What it helps solve
Experience fixes chosen by opinion rather than by the moments customers actually remember.
Who it's for
Customer experience, service and marketing teams.
Main components
Journey stages, friction points, important moments, and improvement opportunities.
What you leave with
A journey map and a prioritised improvement report.
Limits
Best paired with real customer feedback; the map is only as good as its inputs.

See how this thinking was applied in real work · Read related Field Notes